Combat Level: 40
The correct "Polars" and "Open Sea Speed" remain unavailable at this time.
Any type of vessel could become a privateering vessel. The largest were of the same size and power as small frigates. Some were built as warships: an old or unwanted warship might be sold off to a privateer, with which a privateer could be commissioned into regular service.
The Discovery fits into the category that players often describe as "shotgun" ships. Its fast reload, high damage and relatively poor range mean that players will typically sail directly at the enemy and unload their maximum payload at close range. A discovery outfitted for armor, reload and damage tends to serve well for this role, and its high speed and dps make it very effective as a tackler.
It is an excellent ship for experience grinding, and often considered one of the best ships for privateers to captain up to level 50. At this level, there is nothing faster - however its lack of broadside integrity will begin to tell at later levels, especially against multiple opponents. Use your superior speed to try and separate your opponents, and to kite when necessary to avoid taking to much damage.
The 'Discovery' Privateer Frigate refit ship is obtained in the Privateer Establishment by talking to the person at the far back of the Privateer Establishment.
The refit can be gained through Marks of Victory: Go to the Admiralty Office in your nations capital to trade the 30 marks for the Refit: Privateer 'Raa' Frigate. Take the Refit and a Raa Frigate deed back to the quest giver in the Privateer Establishment and receive an 'Discovery' Privateer Frigate ship deed.
The Discovery Refit can also be obtained from exchanging 5 Magistrate's Marks of Favour in your capital city. These Marks are obtained from following Magistrate's quest lines.
Sources
Wikipedia, Privateer
(2.14.21.0) 2014-03-04
SAILING Sailing These parameters determine how your ship sails. Max Speed: Maximum Speed SHIPHow fast your ship can move in battles. Improving battle speed does not improve Open Sea speed. Acceleration: Acceleration Determines how fast the ship gains speed. Deceleration: Deceleration Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly. Turning (Fast): Fast Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed. Turning (Slow): Slow Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots. Turning Accel: Max Turning Acceleration This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate. Turning Decel: Min Turning Deceleration Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better. Best Point: Best Point The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back. Capacity: Capacity How many units of cargo the ship can hold. O.S. Visibility: Open Sea Visibility How far away other ships will spot you on the open sea. O.S. Spotting: Open Sea Spotting Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility. Crew: Crew The maximum number of crew on your ship. Shows the fighting strength of your crew. Target Tracking: Target Tracking Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships. |
18.20 2.15 3.25 9.43 5.30 7.56 9.47 135 120 57.1 0.0 170 21 |
37 ( Large) LEVEL (SIZE): Level and Size3 26015 The level required to use this ship, and the size of the hull. DURABILITY: Durability The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish). INSURANCE VALUE: Insurance Value Amount of doubloons you will receive for this ship if she is sunk or scuttled. |
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HEALTH Health The ship's Health stats show how much damage it can sustain. Hull: Hull (Structure) The internal structure of your ship. When your structure runs out, your ship sinks. Port: Port (Left) The ship's port armor. Armor facings protect the ship's hull. Stbd: Starboard (Right) The ship's starboard armor. Armor facings protect the ship's hull. Bow: Bow (Front) The ship's bow armor. Armor facings protect the ship's hull. Stern: Stern (Rear) The ship's stern armor. Armor facings protect the ship's hull. Sails: Sails & Masts Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage. |
Integ. Integrity The ship's Integrity stats show how much damage it can sustain. 1375 820 820 410 205 2000 |
DR Damage Reduction Shows how much the ship's armor reduces the damage it receives. - 4 4 3 2 4 |
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MODIFIERS Modifiers These change your chance to hit, chance to get hit and the damage you take. Sails: Sails Offense, defense and resistance values for your ship's sails and masts. Crew: Crew Offense, defense and resistance values for your ship's crew. Bow: Bow (Front) Offense, defense and resistance values for your ship's bow armor. Stern: Stern (Rear) Offense, defense and resistance values for your ship's stern armor. Sides: Broadsides (Left & Right) Offense, defense and resistance values for your ship's broadsides. Grapple: Grappling Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts. |
OFF Offense Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items. 4.0 4.0 4.0 4.0 4.0 0.0 |
DEF Defense Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items. 29.0 29.0 29.0 29.0 29.0 0.0 |
RES Resistance Resistance is a percentage reduction in the damage you take. 0.0 0.0 0.0 0.0 0.0 - |
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Polars
Upwind & Luffing
Close
Haul Close
Haul Beam
Reach Beam
Reach Broad
Reach Broad
Reach Running
30% - 40% 5.46 - 7.28 knots 40° 15.29 knots 84% 15.29 knots 84% 17.29 knots95% 95%17.29 knots 18.2 knots 100% 18.2 knots 100% 16.84 knots 92.5% Open Sea Speed: 59
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