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Privateers are pirates with loyalty to one of the nations. As such they have some similarities to the Pirate career but differ in some vital aspects. For instance they cannot take command of ships. Their letter of marque states they have to send captured ships to their nation and instead get a reward equal to the Freetraders or the Navy Officers.
You possess a letter of marque signed by the King and you are charged with hunting down and destroying the enemies of the crown wherever you may find them. Though your foes call you "criminal" and "pirate", to your nation you are a bold hero and the epitome of courage. You are a privateer. You do the jobs that no one else can and take the prizes that are your due.[1]
The following Sailing Skills are specific to Privateers:
Skill overview
Skill Tree | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|
Career1 | Terrorize | Plunder | Second Wind | Concentrated Fire | Break Formation |
Aggression | Tracking Shot | Death's Embrace | Burst of Speed | Hit And Run | Aggression |
Agility | Agile Rigging | Tack Upwind | Sturdy Rigging | Agile Tactician | Jugular |
Battle | All Or Nothing Shot | Increased Damage | Ride the Wind | Surprise Attack | Crushing Broadside |
Deception | Evade Aggression | Hidden Reserves | Stealth | Surprise Below Decks | Hired Crew |
Disabling | Demoralize | Cut Shroud | Entangling Shot | Damage Rudder | Cripple Enemy |
Flexibility | Signals | Battle Preparations: Defense | Maneuver | Battle Preparations: Offense | Rapid Reload |
Survival | Improvise Sails | Defense | Improvise Armor | Evasion | Rebuilt Ship |
Unpredictability | Unpredictability: Speed | Unpredictability: Resist | Unpredictability: Maneuver | Unpredictability: Sail Defense | Unpredictability: Offense |
1 These skills are gained through the career quests and don't require skill points.
The following ships are exclusive to Privateers. Of course Privateers can also use the All Career ships but the ships below tend to go better with the role and skills of a Privateer.