Combat Level: 5
The correct "Polars" and "Open Sea Speed" remain unavailable at this time.
The Navy Officer's starting ship. A light attack ship. She has heavier guns and she's harder to hit than the halifax, which makes her better suited for long-range combat.
A corvette is a small, maneuverable, lightly armed warship, originally smaller than a frigate (2000+ tons) and larger than a coastal patrol craft or fast attack craft (500 or fewer tons), although many recent designs resemble frigates in size and role. During the Age of Sail, corvettes were smaller than frigates and larger than sloops-of-war, usually with a single gun deck.
Although almost all modern navies use ships smaller than frigates for coastal duty, not all of them use the term corvette (via Middle French, from a Dutch word corf, a type of boat) or equivalent. The rank "corvette captain" derives from the name of this type of ship.
Only used for lower level NPC missions.
Pull up close to the enemy NPC and open a barrage of cannon fire on them.
Other variants of the La Belle:
Very small, two masted, square rigged and one triangle sail scout ship.
(2.14.21.0) 2014-03-04
(2.12.39.0) 2013-03-25
SAILING Sailing These parameters determine how your ship sails. Max Speed: Maximum Speed SHIPHow fast your ship can move in battles. Improving battle speed does not improve Open Sea speed. Acceleration: Acceleration Determines how fast the ship gains speed. Deceleration: Deceleration Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly. Turning (Fast): Fast Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed. Turning (Slow): Slow Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots. Turning Accel: Max Turning Acceleration This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate. Turning Decel: Min Turning Deceleration Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better. Best Point: Best Point The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back. Capacity: Capacity How many units of cargo the ship can hold. O.S. Visibility: Open Sea Visibility How far away other ships will spot you on the open sea. O.S. Spotting: Open Sea Spotting Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility. Crew: Crew The maximum number of crew on your ship. Shows the fighting strength of your crew. Target Tracking: Target Tracking Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships. |
21.20 3.71 4.43 14.65 8.80 9.90 11.95 135 50 31.0 0.0 60 26 |
5 ( Small) LEVEL (SIZE): Level and Size4 2141 The level required to use this ship, and the size of the hull. DURABILITY: Durability The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish). INSURANCE VALUE: Insurance Value Amount of doubloons you will receive for this ship if she is sunk or scuttled. |
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HEALTH Health The ship's Health stats show how much damage it can sustain. Hull: Hull (Structure) The internal structure of your ship. When your structure runs out, your ship sinks. Port: Port (Left) The ship's port armor. Armor facings protect the ship's hull. Stbd: Starboard (Right) The ship's starboard armor. Armor facings protect the ship's hull. Bow: Bow (Front) The ship's bow armor. Armor facings protect the ship's hull. Stern: Stern (Rear) The ship's stern armor. Armor facings protect the ship's hull. Sails: Sails & Masts Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage. |
Integ. Integrity The ship's Integrity stats show how much damage it can sustain. 480 360 360 165 90 700 |
DR Damage Reduction Shows how much the ship's armor reduces the damage it receives. - 1 1 1 0 0 |
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MODIFIERS Modifiers These change your chance to hit, chance to get hit and the damage you take. Sails: Sails Offense, defense and resistance values for your ship's sails and masts. Crew: Crew Offense, defense and resistance values for your ship's crew. Bow: Bow (Front) Offense, defense and resistance values for your ship's bow armor. Stern: Stern (Rear) Offense, defense and resistance values for your ship's stern armor. Sides: Broadsides (Left & Right) Offense, defense and resistance values for your ship's broadsides. Grapple: Grappling Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts. |
OFF Offense Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items. 0.0 0.0 0.0 0.0 0.0 0.0 |
DEF Defense Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items. 46.0 46.0 46.0 46.0 46.0 0.0 |
RES Resistance Resistance is a percentage reduction in the damage you take. 0.0 0.0 0.0 0.0 0.0 - |
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Polars
Upwind & Luffing
Close
Haul Close
Haul Beam
Reach Beam
Reach Broad
Reach Broad
Reach Running
31% - 42% 6.57 - 8.9 knots 40° 16.96 knots 80% 16.96 knots 80% 18.55 knots87.5% 87.5%18.55 knots 21.2 knots 100% 21.2 knots 100% 19.08 knots 90% Open Sea Speed: 59
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