The Cursed Blade can be very accurately described as a 'Myrmidon' Mastercraft Frigate with about five hundred extra structure and an accuracy penalty - its less accurate 11-pounders allow it to at least match the reload times of the Myrmidon MC's reload bonus enhanced 12-pounder main deck.
The ship has undergone significant re-tuning since its introduction in the game. Still, both Cutthroats and Buccaneers can use it to effectively dominate Capricieux-type huge scouts as well as any smaller class ships.
However, its current borderline sluggish handling, light guns and low sail hitpoints put Cuthroats in a very bad position when sailing it against any huge ship equipped with heavy batteries (16 pounders or more).
Buccaneers on the other hand can rely on their skillset's defense, accuracy and range buffs as well as available speed debuffs to maintain control over a fight. Ideally the Pirate captain can triumph by staying alive long enough to eventually wear their opponent down, thanks to the CB's re-inforced structure.
See 'Myrmidon' Mastercraft Frigate, account for some accuracy penalties and a larger structure buffer that allows the CB to endure a significantly larger amount of hull damage.
Has no accuracy bonus, Structure/Armor Bonus 55% and 20% mast bonus.
This ship can be obtained for 50 Marks of Victory in Tortuga. Also requires a Myrmidon (Captured) Deed.
SAILING Sailing These parameters determine how your ship sails. Max Speed: Maximum Speed SHIPHow fast your ship can move in battles. Improving battle speed does not improve Open Sea speed. Acceleration: Acceleration Determines how fast the ship gains speed. Deceleration: Deceleration Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly. Turning (Fast): Fast Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed. Turning (Slow): Slow Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots. Turning Accel: Max Turning Acceleration This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate. Turning Decel: Min Turning Deceleration Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better. Best Point: Best Point The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back. Capacity: Capacity How many units of cargo the ship can hold. O.S. Visibility: Open Sea Visibility How far away other ships will spot you on the open sea. O.S. Spotting: Open Sea Spotting Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility. Crew: Crew The maximum number of crew on your ship. Shows the fighting strength of your crew. Target Tracking: Target Tracking Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships. |
17.45 1.68 2.68 8.45 4.89 6.90 8.56 135 100 75.0 0.0 190 15 |
50 ( Huge) LEVEL (SIZE): Level and Size3 0 The level required to use this ship, and the size of the hull. DURABILITY: Durability The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish). INSURANCE VALUE: Insurance Value Amount of doubloons you will receive for this ship if she is sunk or scuttled. |
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HEALTH Health The ship's Health stats show how much damage it can sustain. Hull: Hull (Structure) The internal structure of your ship. When your structure runs out, your ship sinks. Port: Port (Left) The ship's port armor. Armor facings protect the ship's hull. Stbd: Starboard (Right) The ship's starboard armor. Armor facings protect the ship's hull. Bow: Bow (Front) The ship's bow armor. Armor facings protect the ship's hull. Stern: Stern (Rear) The ship's stern armor. Armor facings protect the ship's hull. Sails: Sails & Masts Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage. |
Integ. Integrity The ship's Integrity stats show how much damage it can sustain. 2100 1370 1370 700 350 2400 |
DR Damage Reduction Shows how much the ship's armor reduces the damage it receives. - 8 8 7 6 5 |
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MODIFIERS Modifiers These change your chance to hit, chance to get hit and the damage you take. Sails: Sails Offense, defense and resistance values for your ship's sails and masts. Crew: Crew Offense, defense and resistance values for your ship's crew. Bow: Bow (Front) Offense, defense and resistance values for your ship's bow armor. Stern: Stern (Rear) Offense, defense and resistance values for your ship's stern armor. Sides: Broadsides (Left & Right) Offense, defense and resistance values for your ship's broadsides. Grapple: Grappling Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts. |
OFF Offense Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items. 0.0 0.0 0.0 0.0 0.0 0.0 |
DEF Defense Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items. 22.0 19.0 20.0 20.0 20.0 0.0 |
RES Resistance Resistance is a percentage reduction in the damage you take. 0.0 0.0 0.0 0.0 0.0 - |
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Polars
Upwind & Luffing
Close
Haul Close
Haul Beam
Reach Beam
Reach Broad
Reach Broad
Reach Running
27% - 37% 4.71 - 6.46 knots 40° 13.96 knots 80% 13.96 knots 80% 15.71 knots90% 90%15.71 knots 17.45 knots 100% 17.45 knots 100% 15.71 knots 90% Open Sea Speed: 57
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