The 'Treason' Third Rate is a Colossal Ship of the Line, featuring 84 cannons, in total.
Considering this ship has 8 Swivels, 2 Fore guns and 2 Aft guns; this leaves 72 (84-12) cannons on the broadsides. Meaning this ship has 36 cannons on each broadside.
The 'Treason' is actually able to deal the most Damage-Per-Second (DPS) of all Third Rates in the game. Capping at an amazing 38 Damage-Per-Second (DPS) or 2280 Damage-Per-Minute (DPM), in basic stats, at 0 yards. To compare, most other Third Rates cap at 30 Damage-Per-Second (DPS) or 1800 Damage-Per-Minute (DPM).
The 'Treason' Third Rate is able to deal 1476 damage with one broadside, in basic stats and using Round Shots, at 0 yards.
With the guns similar to a Second Rate, the 'Treason' is a rightly feared adversary.
It's guns are a major improvement over almost every ship under Second Rate status. The 32lbers on the gundeck are excellent at long range pounding, and at shorter ranges are downright devastating. It is currently the only non-Juggernaut Ship that carries 32lbers.
The 18lbers on the upperdeck are a very reliable mixture combined with the excellent reload and Damage-Per-Second (DPS) potential of the 9lbers round out the fearsome armament of the 'Treason'.
In terms of maneuverability, the 'Treason' is a sluggish Third Rate. Even so, that some Second Rates accelerate faster.
This is a refit of the Uncertified Deed: 'Wenden' Third Rate. The refit can be bought for 75 Marks of Victory plus 75 Marks of Trade in Tortuga.
The 'Treason' Pirate Flagship can also be bought from Treasure Aisle.
Compared to the 'Wenden' Third Rate:
SAILING Sailing These parameters determine how your ship sails. Max Speed: Maximum Speed SHIPHow fast your ship can move in battles. Improving battle speed does not improve Open Sea speed. Acceleration: Acceleration Determines how fast the ship gains speed. Deceleration: Deceleration Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly. Turning (Fast): Fast Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed. Turning (Slow): Slow Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots. Turning Accel: Max Turning Acceleration This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate. Turning Decel: Min Turning Deceleration Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better. Best Point: Best Point The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back. Capacity: Capacity How many units of cargo the ship can hold. O.S. Visibility: Open Sea Visibility How far away other ships will spot you on the open sea. O.S. Spotting: Open Sea Spotting Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility. Crew: Crew The maximum number of crew on your ship. Shows the fighting strength of your crew. Target Tracking: Target Tracking Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships. |
13.58 0.47 1.10 3.95 2.10 4.00 4.00 135 180 75.0 0.0 535 10 |
50 ( Colossal) LEVEL (SIZE): Level and Size3 699891 The level required to use this ship, and the size of the hull. DURABILITY: Durability The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish). INSURANCE VALUE: Insurance Value Amount of doubloons you will receive for this ship if she is sunk or scuttled. |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HEALTH Health The ship's Health stats show how much damage it can sustain. Hull: Hull (Structure) The internal structure of your ship. When your structure runs out, your ship sinks. Port: Port (Left) The ship's port armor. Armor facings protect the ship's hull. Stbd: Starboard (Right) The ship's starboard armor. Armor facings protect the ship's hull. Bow: Bow (Front) The ship's bow armor. Armor facings protect the ship's hull. Stern: Stern (Rear) The ship's stern armor. Armor facings protect the ship's hull. Sails: Sails & Masts Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage. |
Integ. Integrity The ship's Integrity stats show how much damage it can sustain. 2883 2060 2060 1030 515 3315 |
DR Damage Reduction Shows how much the ship's armor reduces the damage it receives. - 12 12 11 10 7 |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MODIFIERS Modifiers These change your chance to hit, chance to get hit and the damage you take. Sails: Sails Offense, defense and resistance values for your ship's sails and masts. Crew: Crew Offense, defense and resistance values for your ship's crew. Bow: Bow (Front) Offense, defense and resistance values for your ship's bow armor. Stern: Stern (Rear) Offense, defense and resistance values for your ship's stern armor. Sides: Broadsides (Left & Right) Offense, defense and resistance values for your ship's broadsides. Grapple: Grappling Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts. |
OFF Offense Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items. 0.0 0.0 0.0 0.0 0.0 0.0 |
DEF Defense Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items. 17.0 14.0 13.0 13.0 13.0 0.0 |
RES Resistance Resistance is a percentage reduction in the damage you take. 0.0 0.0 0.0 0.0 0.0 - |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Polars
Upwind & Luffing
Close
Haul Close
Haul Beam
Reach Beam
Reach Broad
Reach Broad
Reach Running
27.5% - 37.5% 3.73 - 5.09 knots 50° 9.51 knots 70% 9.51 knots 70% 11.2 knots82.5% 82.5%11.2 knots 13.58 knots 100% 13.58 knots 100% 12.22 knots 90% Open Sea Speed: 50
|