Combat Level: 30
The correct "Polars" and "Open Sea Speed" remain unavailable at this time.
The Agamemnon is a merchant bark that has been refit and repurposed into a dangerous warship. It's not quick, but it has a nasty bite and has a great running speed.
The Agamemnon is a very affordable upgrade for cutthroat and buccaneer captains working their way through their mid-20's. It can be found travelling alone or in packs with the 'Corsair' Mastercraft Xebec or 'Mystique' Polacre all along the American continental coastline from St. Rose's Bay down to Port-of-Spain, with hotspots around the Mexico and New Granada areas.
It is a reliable levelling ship up until the early 30s when the 'Raa' Frigate and 'Stralsund' Mastercraft Frigate become available; while the level 27 'Stralsund' Frigate has somewhat heavier guns and better armor, it can be harder to capture and has a sizeably smaller cargo capacity.
The Agamemnon is quite possibly the most heavily armed ship for its level, and it posesses a sturdy hull capable of absorbing a good amount of damage. It is also the first ship (for Pirate captains) to feature a top deck/gundeck battery distribution, on top of being equipped with both bow and stern chasers. It allows adventurous pirates to have an early taste of higher level vessels while also making a very efficient leveling boat on the cheap.
The fast guns, while not as heavy as those of the level 27 Stralsund, are able to make quicker work of low level NPCs. A captain's main job is to pick a target and keep their batteries trained on it long enough - while this might sound boring, it forces novices to experiment with pursuing multiple targets at the same time and to learn NPC behavior and positionning tactics that come in handy both in PvE and PvP later on.
The extensive cargo hold is both useful and profitable, particularly if one chooses to join a grinding group for faster levelling.
Early feature of extensive cargo hold, bow chasers, both deck and gundeck batteries. Comfortably maneuverable but not nimble. An early foretaste of the Abaddon's Will Refit Galleon.
Model
The ship was modeled by Xaphod using and is based on his Atlas Bark.
(2.14.21.0) 2014-04-04
SAILING Sailing These parameters determine how your ship sails. Max Speed: Maximum Speed SHIPHow fast your ship can move in battles. Improving battle speed does not improve Open Sea speed. Acceleration: Acceleration Determines how fast the ship gains speed. Deceleration: Deceleration Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly. Turning (Fast): Fast Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed. Turning (Slow): Slow Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots. Turning Accel: Max Turning Acceleration This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate. Turning Decel: Min Turning Deceleration Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better. Best Point: Best Point The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back. Capacity: Capacity How many units of cargo the ship can hold. O.S. Visibility: Open Sea Visibility How far away other ships will spot you on the open sea. O.S. Spotting: Open Sea Spotting Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility. Crew: Crew The maximum number of crew on your ship. Shows the fighting strength of your crew. Target Tracking: Target Tracking Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships. |
18.60 2.59 3.85 11.15 6.25 8.20 10.25 135 170 66.7 0.0 160 20 |
25 ( Large) LEVEL (SIZE): Level and Size4 7122 The level required to use this ship, and the size of the hull. DURABILITY: Durability The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish). INSURANCE VALUE: Insurance Value Amount of doubloons you will receive for this ship if she is sunk or scuttled. |
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HEALTH Health The ship's Health stats show how much damage it can sustain. Hull: Hull (Structure) The internal structure of your ship. When your structure runs out, your ship sinks. Port: Port (Left) The ship's port armor. Armor facings protect the ship's hull. Stbd: Starboard (Right) The ship's starboard armor. Armor facings protect the ship's hull. Bow: Bow (Front) The ship's bow armor. Armor facings protect the ship's hull. Stern: Stern (Rear) The ship's stern armor. Armor facings protect the ship's hull. Sails: Sails & Masts Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage. |
Integ. Integrity The ship's Integrity stats show how much damage it can sustain. 1325 820 820 410 210 1625 |
DR Damage Reduction Shows how much the ship's armor reduces the damage it receives. - 6 6 5 4 4 |
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MODIFIERS Modifiers These change your chance to hit, chance to get hit and the damage you take. Sails: Sails Offense, defense and resistance values for your ship's sails and masts. Crew: Crew Offense, defense and resistance values for your ship's crew. Bow: Bow (Front) Offense, defense and resistance values for your ship's bow armor. Stern: Stern (Rear) Offense, defense and resistance values for your ship's stern armor. Sides: Broadsides (Left & Right) Offense, defense and resistance values for your ship's broadsides. Grapple: Grappling Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts. |
OFF Offense Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items. 0.0 0.0 0.0 0.0 0.0 0.0 |
DEF Defense Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items. 32.0 32.0 32.0 32.0 32.0 0.0 |
RES Resistance Resistance is a percentage reduction in the damage you take. 0.0 0.0 0.0 0.0 0.0 - |
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Polars
Upwind & Luffing
Close
Haul Close
Haul Beam
Reach Beam
Reach Broad
Reach Broad
Reach Running
30% - 40% 5.58 - 7.44 knots 50° 12.56 knots 67.5% 12.56 knots 67.5% 16.46 knots88.5% 88.5%16.46 knots 18.6 knots 100% 18.6 knots 100% 17.21 knots 92.5% Open Sea Speed: 57
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