A pirate's captured galleon that's been refit to serve as a combat ship. She has a lot more firepower than an San Mateo, but her maneuverability is lacking.
Combat Level: 55
The correct "Polars" and "Open Sea Speed" remain unavailable at this time.
The Abaddon embodies the true Pirate spirit: it is a rickety floating powderkeg filled to the brim and sporting a handful of lit fuses at any given time. Novices and part time seasonal pirates taking a vacation from their national alts quickly stand out when they mistake the "Abby" as the staple Pirate tanking platform. The true nature of the Abaddon is that of an over-rigged heavy frigate with a good portion of its armor thrown out (along with the better part of the tanking ability) to make room for more glorious guns.
The Abaddon is a very cost effective group/port battle workhorse (40 marks of victory and a captured San Mateo galleon deed in Captain Kidd's Office in Tortuga), however a good understanding of its unconventional nature is required before maximizing this vessel's potential.
Despite its relatively heavy gun makeup, the Abaddon is not best suited for sustained long range broadside exchanges. While its solid poundage allows it to easily punch through heavy frigate armor even at medium range, the Abby has trouble holding up to sustained incoming attacks. Many captains mistake its high base structure value as an invitation to build up an armored flagship: in fact this is only a buffer meant to counterbalance its bare minimum broadside damage reduction values. In this regard and despite appearances, the Abaddon is much more akin to a structure-tanked scout than to a fourth rate or even a heavy frigate.
Equipped with reload and pure damage mods to enhance its innate reload bonus and heavy broadsides, the Abaddon can best be used by skilled Pirates in tandem with damage spike skills to severely cripple/eliminate targets early on in a brawl. For a colossal ship, its high basic top speed enables foregoing Dual speed fittings for heavy acceleration modding Colossal Lightweight Halyards along with a Colossal Runner's Rig which, coupled with its high turning values, make the Abby surprisingly maneuverable and enable it to transition smoothly into the latter stages of a battle.
Staple Colossal Double-Planked Armor and Colossal Heavy Flanked Armor hull armor fittings do a good job providing the Abaddon basic resilience, which may be complemented with the standard Discordant Reinforcement 3 general modification to increase survivability in heavier fights. However, extra general slot armor modifications will offer few advantages - again, because of the borderline base DR values - while wasting space that could be used to enhance the ship's natural potential as a heavy hitter.
It is rather hard to compare the Abaddon to other ships because it stands out as one of the most peculiar vessels in the game, right next to the 'Couronne' Galleon family. Roughly, it has the 'Hercules' Pirate Frigate's hull statistics and armament makeup, with the equivalent of the 'San Mateo' Galleon's sailing characteristics.
(2.14.21.0) 2014-03-04
SAILING Sailing These parameters determine how your ship sails. Max Speed: Maximum Speed SHIPHow fast your ship can move in battles. Improving battle speed does not improve Open Sea speed. Acceleration: Acceleration Determines how fast the ship gains speed. Deceleration: Deceleration Determines how fast the ship loses speed. Lower values are better if you want to maintain speed, higher values are better if you want to stop quickly. Turning (Fast): Fast Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at maximum speed. Turning (Slow): Slow Turn Rate The Ship's turn rate in degrees per second. This is how fast the ship turns if it is moving at a speed of at least 4 knots. Turning Accel: Max Turning Acceleration This shows how fast a ship accelerates into a turn. The higher the value, the faster the ship reaches its maximum turn rate. Turning Decel: Min Turning Deceleration Ships gradually suffer less deceleration as they turn. This shows a minimum amount of deceleration a ship has when turning. Lower numbers (relative to other acceleration stats) are better. Best Point: Best Point The wind angle at which the ship can attain its maximum speed. The wind comes from angle 0o, and angle 180o is running with the wind at your back. Capacity: Capacity How many units of cargo the ship can hold. O.S. Visibility: Open Sea Visibility How far away other ships will spot you on the open sea. O.S. Spotting: Open Sea Spotting Increases your spotting range, allowing you to detect ships beyond their O.S. Visibility. Crew: Crew The maximum number of crew on your ship. Shows the fighting strength of your crew. Target Tracking: Target Tracking Reduces the accuracy penalties you suffer due to your movement and your target's movement. Improves your chance to hit fast moving ships. |
12.85 0.59 1.55 4.75 3.20 4.30 4.28 135 300 82.1 0.0 700 14 |
50 ( Colossal) LEVEL (SIZE): Level and Size3 0 The level required to use this ship, and the size of the hull. DURABILITY: Durability The number of ships you have left. Decreases by 1 whenever the ship is defeated in combat (with the exception of skirmish). INSURANCE VALUE: Insurance Value Amount of doubloons you will receive for this ship if she is sunk or scuttled. |
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HEALTH Health The ship's Health stats show how much damage it can sustain. Hull: Hull (Structure) The internal structure of your ship. When your structure runs out, your ship sinks. Port: Port (Left) The ship's port armor. Armor facings protect the ship's hull. Stbd: Starboard (Right) The ship's starboard armor. Armor facings protect the ship's hull. Bow: Bow (Front) The ship's bow armor. Armor facings protect the ship's hull. Stern: Stern (Rear) The ship's stern armor. Armor facings protect the ship's hull. Sails: Sails & Masts Shows how much damage the ship's sails and masts can sustain. Ships lose speed as they take sail damage. |
Integ. Integrity The ship's Integrity stats show how much damage it can sustain. 2475 1585 1585 785 390 3095 |
DR Damage Reduction Shows how much the ship's armor reduces the damage it receives. - 9 9 8 7 6 |
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MODIFIERS Modifiers These change your chance to hit, chance to get hit and the damage you take. Sails: Sails Offense, defense and resistance values for your ship's sails and masts. Crew: Crew Offense, defense and resistance values for your ship's crew. Bow: Bow (Front) Offense, defense and resistance values for your ship's bow armor. Stern: Stern (Rear) Offense, defense and resistance values for your ship's stern armor. Sides: Broadsides (Left & Right) Offense, defense and resistance values for your ship's broadsides. Grapple: Grappling Grappling offense makes it easier to board ships. Grappling defense protects you against hostile boarding attempts. |
OFF Offense Offensive modifiers are a percentage increase to your chance to hit. The numbers here include any benefits from 'Accuracy, All' items. 0.0 0.0 0.0 0.0 0.0 0.0 |
DEF Defense Defensive modifiers are a percentage decrease to the chance enemies will hit you. The numbers here include any benefits from 'Defense, All' items. 12.0 13.0 12.0 12.0 12.0 0.0 |
RES Resistance Resistance is a percentage reduction in the damage you take. 0.0 0.0 0.0 0.0 0.0 |
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Polars
Upwind & Luffing
Close
Haul Close
Haul Beam
Reach Beam
Reach Broad
Reach Broad
Reach Running
25% - 35% 3.21 - 4.5 knots 50° 8.35 knots 65% 8.35 knots 65% 10.6 knots82.5% 82.5%10.6 knots 12.85 knots 100% 12.85 knots 100% 10.92 knots 85% Open Sea Speed: 53
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