Just over 20km across, Wild Keys is second in size only to Stingray Island. The land looks small because the scale of the map is so enormous. Open sea battles are likely if the attackers approach from the south or west, and even if they approach from position the north, it’s just as easy to circle the long sandbars as to go through them into the inner waters of the keys.
Defender position is less important here than in Stingray Island, simply because from the southern position a defender can easily respond to an attack from any direction. Attacker position is therefore a matter of preferred approach; do the attackers want to be shielded by the land, or engage immediately? The openness of the map gives the attackers significant flexibility.
By default, the wind blows from east-northeast. If the attackers gain the wind advantage contention benefit, the wind shifts to blow from the west.
Wind: East Attacker's Wind: WestNorthWest(*) Default defender door: Rectangle Default attacker door: Closed Sword Secondary attacker door: AXE Final attacker door: open sword